It would be unfair to Coach DV to end this book without pay- ing homage to his ultimate achievement. After forty years of coaching, through all of the tough, demanding, and sometimes torturous times, nearly every player he ever coached respected and liked him.
A special “Coach DV Night” roast, attended by nearly 300 friends and former players from as far away as California attested to the esteem in which so many held him.
Among the many reasons (the toughness, the consistency, the honesty) that have caused four decades of athletes to appreciate him, none is more compelling than his ability to praise.
Much of that quality must be considered in context. Realizing that Coach DV was dissatisfied and angry most of the time, it was a tremendous relief and a real joy to suddenly find yourself, if only momentarily, basking in Coach DV’s approval for a play or a pass or a steal performed exactly as Coach DV wanted to see it.
Secondly, as you can imagine, anyone so able to reach people so penetratingly in critical or negative ways usually has the proportionate ability to reach them in complimentary and positive ways.
When Coach DV erupted with praise—”Now that’s basketball!”—you couldn’t help but feel ten or eleven or fifteen feet tall.
As demanding as Coach DV was, he wasn’t stingy with praise. If you gave him what he wanted, his joy, his gratitude, his reaction was as spontaneous and effulgent as any of his angry outbursts.
Coach DV simply hated bad basketball and loved good basketball.
To be continued next week…
From Dick’s book Stuff
KUP stands for Keep Up Palms. Keep your palms up on defense. If you try to steal a dribble or a held ball, do it with your palms up, in a way that you could balance a “kup” on your palm, not turn the kup over. If you try to touch a shot on defense, do it with your palm facing the sky, not the ground.
Players draw unnecessary fouls by reaching, palm down to the floor, for dribbles or by swatting, palm down to the floor, at shots. And players walk around courts during free throws shaking their heads and mumbling that they never touched him.
Because of that, it would help you to accept right now this new definition of a foul.
A Foul is
Any time you make contact
with a player on the other team
and the referee blows his whistle,
or any time you look like you make
contact with a player on the other team and the referee blows his whistle.
Understand this definition, and prepare yourself to play accordingly.
You do not have to foul to get called for a foul; you merely have to look like you fouled. Therefore, a good defensive player does not waste his time mumbling about never having touched someone; he spends his time learning not to look as though he touches someone when he doesn’t, and even how to look as though he hasn’t touched anyone when he has. When you swat downward, it looks like a foul.
When you get in the habit of playing palms-up, KUP, defense you will find that you can get away with making contact often because when you reach palms-up, it does not look like a foul. KUP will also help you stay on balance and in good position on defense. The habit of reaching palms-down causes you to lunge and put all your weight forward, and then get beaten. But reaching palms-up does not cause this same tendency. A down-swatting motion tends to throw your body off-balance while an up-swatting motion keeps your body on balance.
Stand there right now and try it and see. Imagine there is something you want to swat at, just out in front of you, just beyond your reach. Notice how hitting down throws your body off balance.
A good way to remember KUP defense is to imagine that the floor has eyes. Never let those eyes see your palms. Play so that those eyes always see only the backs of your hands whether you are reaching for a steal, getting your hand in a shooter’s face, or even when you are blocking out for a rebound. Don’t let those eyes see your palms. Keep your palms up. Keep Up Palms.
This defensive maneuver really might get you a game-winning steal someday. Because of the psychology behind it, it has a better chance of working at the end of a game than it does at the beginning when there is no pressure. If you use this play early in a game, you are likely to get out of position, get beaten and get taken out of the game by your coach. It is not good basketball to be lunging for steals early in a game, and since the player with the ball is not likely to be particularly nervous early, this play is not likely to be effective. End-of-game nervousness and that altered psychology of protecting a lead rather than trying to get one is the circumstance under which this works best.
Assume you are behind by a point or two or three, and you are in the closing minutes. At a time like this, you can get away with a steal attempt because the team with the ball is not so intent on taking advantage of a defender momentarily out of position. Their chief concern is running out the clock. So, even if you miss your attempt, you are unlikely to hurt your team, and you may very well get the ball.
SETTING UP THE STEAL
Get far over to the dribbler’s strong side, drift back with him and “influence” the ball to his weak hand without applying pressure.
You know that any player, even an excellent player, would like to have the ball in his strong hand in pressure situations. Therefore, what you want to do, at the end of a game when you need a steal, is to create very suddenly a pressure situation, and you want to know exactly when you are doing it. If you can surprise the dribbler with the suddenness of the pressure, he will not have time to respond intelligently—he will respond instinctively. His instincts will tell him when he meets sudden, unexpected pressure to get the ball immediately in his strong hand. Knowing this, you can prepare a response and perhaps beat him to it.
Try it like this: Let your man get the ball and pick him up full-court. Give him a lot of room, and move far over to his strong side, giving him a safe, wide-open path up the court to his weak side. At first, you are so far from him that he can even advance the ball upcourt with his strong hand if he wishes, but as he advances the ball, you get a little closer to him, so that he dribbles the ball with his weak (usually left) hand. At this point, you are in a “token pressure” situation, applying just enough pressure to get that ball in his weak hand but not enough to give him a cause for worry. You are just close enough that he doesn’t feel safe dribbling with his strong hand, but he still feels very safe dribbling the ball with his weak hand (with his body between you and the ball). It is from this safe, secure position that your steal attempt comes.
At a point you decide on, lunge violently to his weak side. Go from passive to violent in a flash, but don’t go for the ball. This first lunge is only a fake, only to create that sense of sudden, unexpected trouble that makes his response instinctive. After you make the violent fake, don’t wait for his reaction. Throw your body to his strong side while watching and reaching for his strong hand. There is an excellent chance that he will put the ball right out in front of you as he tries to get it in his strong hand.
VIOLENT LUNGE FAKE
Drift back on a diagonal path which takes you gradually closer to the dribbler. But before the logical point of confrontation, surprise the dribbler with a sudden lunge to his weak side. Then go straight for his strong hand.
This maneuver has won games and gotten steals and certainly is worth trying. Usually, even if your fake or your lunge doesn’t work, there will be time to recover since the player with the ball is not primarily interested in taking advantage of a sudden five-on-four.
You can try out this maneuver in pickup games to get a sense of when to fake and how big to make your fake, but remember, without the same sense of pressure, the dribbler in a pickup game is much more likely to see the weak side path you are giving him and take it aggressively in order to pass you. If he does this, all is not lost. (You may even purposely set up this situation by letting the dribbler think you have been badly beaten.) If you are ready to run with him, you can catch up and very possibly get a swipe at the ball when he tries to switch to his strong hand and go for the middle of the court. (See “Gnaw-Pocket Defense,” entry #61.)
If you get to the point in the game when your team is behind and you must stop the clock and hope they miss free throws, be sure you foul intelligently. The difference between a two-shot foul or a one-and-one and two shots and the ball is obvious and enormous. For this reason, you must make sure that your intentional foul looks unintentional. You can do that by thinking steal and by going for the steal aggressively, knowing that if you can’t get the ball cleanly, you are willing to chop the arm off at the elbow to be sure you make contact.
Go for the steal, not for the foul, but know that you are going for it very aggressively so that you either get the ball or the whistle blows. Do go for the ball. By going for the ball, it will certainly look as though you are going for the steal (because you are). If your intent is merely to foul, very often it may look just like that, like you are trying to foul… two shots and the ball!
Gofortheball.Whoknows?Youmayevensurpriseyourselfsomeday by getting it without fouling and winning the game. The important thing is to go for the ball. If an elbow or wrist gets grabbed in the process, so be it.
From Dick’s book Stuff